Thursday, November 06, 2008

I like my Gphone

I've seen a rfew reviews of the iPhone that basically acknowledge its coolness as a platform and a data window, but question its value as a phone. Many people come down on both sides of the fence, but the reviews I've seen generally fuss about dropped calls and the like, saying it's a great device, but an okay phone.

The Google phone (AKA HTC Dream, AKA the Android OS, AKA the Open Handset Alliance) is pretty nifty and generally succeeds as a phone.

Let me talk about the Dialer/contacts list app. It has four tabs at the top: Dialer, Call Log, Contacts, and Favorites. The actual phone dialer itself is straightforward: you press the button, you get the number Like virtually every cell phone, it's not a live dial pad in the sense that you can edit your number before you call in case you fat-finger it.

Call Log has all outgoing/incoming/missed together together, with handy icons in white and blue/green/red to catch the eye. If you're worried about not being able to ferret out your missed called amidst a sea of completed calls, worry not- missed calls are shunted to a "notification" section, so I an easily quickly check all new missed calls since the last time I checked.


Contacts sync with Gmail contacts pretty easily. I've had a few snags where I need to force a sync from my phone or touch a contact in Gmail so it would know to sync, but generally it's pretty good. I also had a huge kerfluffle when I accidentally imported hundreds of useless old contacts into Gmail, so be careful if you go that route. I'm also not happy with iSync's unwillingness to sync to Google unless I bought an iPhone.. but there are ways around everything.

The Favorites tab is particularly well-implemented. Star any contact, and it shows up in Favorites as well as in Gmail as "Starred in Android." It also is pretty smart about keeping frequently-contacted numbers automatically as part of favorites. I'll see how things change in the coming weeks as my dialing habits change.

Nutshell? I got a smart phone.

Wednesday, November 05, 2008

Done and done

There you go. We bought a house.

Now becomes time to juggle work and play and home improvement and contractors. Honestly, you think it would be easy to call someone up and say "I want you to do work. Here, look; this is money I will give you for your labor."

The Ma and Pa Kettle list has four priorities: "Gotta do to make it livable," "Do ASAP when we move in," "Would be nice," and "Pie in the sky." Tasks range from AC and floors to appliances and locks and bookshelves to stained glass and solar power.

I promise that I will post pictures, particularly as I do the game room.

Tuesday, November 04, 2008

Election day

I'm getting up early to vote. We don't get time off to do so. I hear that some people have the day off to vote.

Vote.

Monday, November 03, 2008

Election eve

""I am a committed radical. I am against nearly everything." — Adrian Mole
I just ran through the Political Compass, reminding myself that we do not have a simple one-dimensional political spectrum. Where do you fall?

Fundamentally, I'm more for personal freedom and civil liberties, smaller government, and more technology to improve our life. I had a nice long laundry list of wishes hopes and dreams, many of them irrational and unrealistic, but I then remembered that I'm a state employee and have restrictions.

I don't think anyone other than a nominee from the two parties really has a chance of attaining office. I don't really think that my vote matters, given the electoral college. I'm still going to vote tomorrow.

Sunday, November 02, 2008

Failing at NaBloPoMo; starting

I saw that Stephanie has started in on National Blog Posting Month. I'm already a day behind, but I'll keep on the effort. I'll even post a day behind in time to make up for it.

I knew about Nanowrimo, and I knew that between buying a house on Wednesday, fixing it up, trying to move in, going to BGG.Con 2008, running the Math Trade for this year, and attempting to perform some didj playing for the NOCCA faculty, I would never be able to make that fifty thousand word goal. And you know, I'm okay with that this year. Would I like to have a big complete project like that? Absolutely. But I've got too much on my plate that I can and will do this month.

Saturday, November 01, 2008

Happy All Saint's Day

Brief Halloween report.

Cat was "A Hahcky Mahm from Minnesohtah, don'tcha know." She stayed in character the whole evening, freaking many people out.

I was fucking metal. (I later realized I went to work with a t-shirt that said "Metal Up your Ass.")






You can't see Cat's lovingly hand-painted vintage Danzig scene on the jacket. Best quote all day: "Mischa, a toasted bagel isn't very metal."

Thursday, October 30, 2008

Android update

My phone tells me this morning that it wants a software update.

One selling point for me wrt the Android platform is the fact that it is an open platform- anybody can develop for it, or improve it, or build upon the work. Open Source, me likey. I know, on a deep an instinctual level, that hardware is much less important than it used to be- atoms are more and more a commodity these days. You buy a $50 off-the-shelf Linksys router, drop in a free third-party custom firmware, and you have the power of a full-on expensive router that would probably cost you at least few hundred bucks.

I don't really expect this first update to change the world or my phone to suddenly bake bread, but I'm pleased with the fact more than the details. This "minor bugfix" of an update evidently patches a security vulnerability in the browser. Big surprise, it's a buffer overflow.


For posterity's sake, before the update, my phone thought the following:

Firmware version: 1.0
Baseband: 62.33.20.08H_1.22.12.28
Kernel version: 2.6.25-01828-g18ac882 android-build@apa27 #1
Build number: kila-user 1.0 TC4-RC19 109652 ota-rel-keys,release-keys

The update took about four or five minutes to download, install, and reboot.

After the update, my phone thinks the following:

Firmware version: 1.0
Baseband: 62.33.20.08H_1.22.12.29
Kernel version: 2.6.25-01843-gfea26b0 android-build@apa27 #6
Build number: kila-user 1.0 TC4-RC29 115247 ota-rel-keys,release-keys

Tuesday, October 21, 2008

Neener, Neener, Neener


My Google Phone arrived today.

Monday, October 20, 2008

New household data mashup

The Greater New Orleans Community Data Center has fresh data on the number of households receiving mail in the city, and has mashed it up with pre-Katrina data and Google Maps to present a visual of how the city is coming back.

Data point:
147,157 households received mail in September 2008, in New Orleans, compared to 203,457 in June 2005.

That's about 72.3% of the pre-K households. There's an important distinction between households and people, so keep that in mind as you read.

Sunday, October 19, 2008

New-to-me games

Admittedly, I play a fair number of new new games; I also enjoy playing new-to-me games. They are both fun for different reasons, much like other forms of art and design- seeing the classics and experiencing the newest results of cutting-edge development.

Here's some mini-reviews of new and new-to-me games that happened across my table in the last month or so.

Breakthu (BGG, OOP PLAY TAFL) is an old 3M (yes, the tape company) bookshelf game in the Tafl family of games. Hneftafl is the classic big daddy of uneven forces and having the king escape. If you've ever played the classic English game Fox & Geese (Tiger and Goats, Fox and Hounds...), you'll recognize the play. Breakthru is lightly themed with a naval battle, and admittedly the pieces are a nice, satisfying metal in gold and silver. The gold fleet wants its commander to escape to any edge of the board; the silver fleet wants to prevent this from happening and capture the commander. Tafl games are always uneven, with a larger force surrounding a smaller force. As much as I love abstract strategy, I nearly always lose tafl games.

Euchre (BGG, WP) is a traditional trick-taking partnership card game usually played in the Midwest. At one recent game night, we had two Midwesterners teach us. I've only played one game, but it seems to be part Spades, part Pitch, part Sheepshead, and part Briscola. Ultimately, I felt it is a bit lacking when compared to Bridge, Sheepshead, and Njet (thinking of a few partnership games). Perhaps one day I will create a family tree of trick-taking games so we have a better grammar to use. I'd play Euchre again, though.

Formula Dé Mini (BGG, BUY ME!) is the little brother of Formula De and the soon-to-be-released in English Formula D. The fundamental schtick of this racing game is the utilization of differently-sized dice for different gears, and therefore the speed of the car- first gear is a d4 with only 1 and 2, second is a d6 with 2 through 4, then d8, d10, and finally a purple d20 with 11 through 20. Yes, they are nonstandard polyhedral dice with weird numbering. The next schtick is that players' cars have life points; more extreme maneuvers (taking corners too fast, bumping other cars, braking too hard) will cost you life and eventually explode your car. This leaves you out of the race. Evidently the bigger games have more details and easily a few tens of different racetracks to use. I liked it, but I didn't love it.

I actually played Glory to Rome (BGG, BUY ME!) in Murfreesboro during Gustav with Paul and two strangers. It's a medium-light and medium-silly building game set in ancient Rome (big shocker, there.) The game warmed on me during play, but it felt similar to Race for the Galaxy, in the sense that cards can represent people or buildings or resources or points. It oddly also felt a little like Texas Hold 'em in the sense that the game makes use of a central pool of cards, but the cards move around and change ownership quite a bit more than in poker. I'm not adverse to playing it again, and Paul really liked it.

Hanging Gardens (BGG, BUY ME!) hits a sweet spot for me with tile games. There's a hint of city-building like Alhambra or Carcassonne, and a fun hidden collection akin Coloretto. It got a nod in this year's Spiel Des Jahres, and I approve.

Kunst Stücke (BGG, OOP) is a game that I just quite don't know how it sits in my liver. It's an odd duck, this one. Players have oddly-shaped colored pentomino tiles (sort of like Blokus, but somehow seemingly more random) that they play onto the grid play area. During the course of the game, you secretly choose tiles that indicate your scoring conditions: getting exactly x number of red tiles touching, or exactly y number of green tiles touching. You can also spend some of your chips to slide pieces around the field, with some thin theme about artists disagreeing about the most artistic choice of art... We've played this twice now, and it's somehow not clicking. Maybe I'll ask someone to teach it to me at BGG.Con so I can see what I'm missing.

Metropolis (BGG, OOP) is a Sid Sackson building negotiation game that I had high hopes for. I think I need another re-read of the rules and a few more plays before I have my final opinion, but as of right now, I think I'm the Boss is the better (and also in print) choice.

Moods (BGG, OOP) is an acting and performance sort of party game. The basic idea is that the board has slots for ten cards of moods: perky, zany, snobbish, threatening, amazed, flirty, etc. You've got a second deck of cards with amusing, brief sentences. You roll a die secretly, then read your sentence in the chosen mood. The other players take one of their voting chips to try and guess what mood you're performing. People get points, amusement and merriment is had by all. The clever thing is that voting chips come in different denominations and therefore points. So you've got a bit of choice in how you vote when compared to your conviction. I suspect this will get more action in the future.

Set Cubed (BGG, BUY ME!) is like Set on a Scrabble board, and that's pretty much all you need to know. I think it fell flat, but Jodi and Jenae found the lack of pressure to be somewhat of a relief when compared with regular Set. There's an article on the 'Geek that has some suggestions for improving play; I want to take a closer look.

Sticheln (BGG, BUY ME!) is a very weird trick-taking game that reminds me of Briscola and somehow Was Stich- I think there's somehow a "German" sense of trick-taking that doesn't translate well into our minds. The trick (ha ha) of this one is that you never need follow suit. Every color besides the led suit is trump. Yes, that's right- you don't need to follow suit and every other color is considered trumps. Finally, you have a public suit (your "pain" suit, or "misery") that you do not want to take. Your pain suit gives you negative face value points; every other card is worth plus one point. Points are good; you want points. I want to like it, but it's not clicking yet.

Solobridge (BGG, OOP) is Bridge for one person. It's fascinating to see how designers attempted to program a Bridge game in the bad old days before personal computers were pervasive, cheap, and powerful. I got it for two bucks, and hopefully some of the lessons are still valuable bridge lessons. Time will tell.

Tannhauser (BGG, BUY ME!) is a fun, tactical skirmish game that's got a lot of pulp atmosphere and a super clever line-of-sight mechanic involving colored circles. There's a lot of downloadable content to expand the game, which I've not really scratched the surface. I'd like to play more- trading spices in the ancient Mediterranean and negotiating the rise of your civilization is all fine and good, but sometimes you just want to kick some alternate-timeline Nazi ass.

Bennett picked up Vikings (BGG, BUY ME!) and we've gotten it to the table a few times- it's a neat little package of a tile-laying game; fun, but not spectacular. I'd call it a good appetizer.