Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, January 02, 2010

Making and Breaking Resolutions

I have already broken my three New Year's resolutions.

  1. Inbox Zero
  2. NaBloPoMo
  3. Decluttering

Inbox Zero advocates a philosophy towards email that seems antithetical to how many people treat their email. Using Gmail gets me part of the way there by archiving and keeping most every bit of mail I get. I only delete a few very specific items of mail, and part of my resolution this year means tweaking my filters to delete more unneeded mail. I have a much larger problem with actually answering/replying and acting on mail. I want to foster a better habit with email response.

NaBloPoMo riffs from NaNoWriMo, the National Novel Writing Month. Sub "Blog Posting" for "Novel Writing" and it's the same schtick. I only wrote EIGHTEEN blog posts in 2009. This is not acceptable. I need to get back into the writing habit. I'm not hiding behind writer's block; I have plenty to say (as evidenced by the volume of words I output via Twitter), I just need to work on my long-form writing.

Decluttering remains on my mind. With an infant on the way, I anticipate that we'll acquire a mountain of stuff, stuff, stuff. I don't want to live a spartan life with no material anythings, but I do need to get rid of old things I don't need. I'm imposing another game buying moratorium and adopting a one-in-one-out rule.

How have I broken these resolutions already on the second day of the new year? One, I still have months-old mail I haven't replied to. Two, I didn't write a blog post yesterday. Three, Cat and I bopped into a thrift store and I bought two new games today.

How does this not bother me?

I'm making the effort with email. I might re-read Getting Things Done when I find it, but the first system in my head from an old boss is TRAF: Trash, Refer, Act, File. My good buddy Marc also left me a thought: "[With too much email,] that's archive 'em all and let god sort 'em out territory." I'm not there yet, but I have less than thirty pieces of mail in my inbox. Last month, it was probably closer to sixty. Facebook is part of this problem.

I'm writing a blog post today and not post-dating it. Good enough for me right now- the more I write, the more I have other ideas that I want to write. It's just a habit to foster, which makes it easier than other kinds of writing problems. (I still agree with the notion that Twitter makes you a better writer.)

I'm looking forward to trying the one-in-one-out rule to at least break even with material items- mass will never factor in to the decision (I buy a battery and sell the car), but I'm going to try to at least remain in the same class of item. Right now, I need to get rid of one book, two games, and a calendar. I don't know how long I'll give myself to meet each goal; maybe a week's worth of Craigslist before trashing or donating. I'm also happy with my current "play unplayed games" strategy, and my game-buying moratorium will merit at least a whole 'nother post. Or four. But seriously, I spontaneously bought two games new-in-shrink that I wanted to play for two bucks per. Does not count as a planned MSRP purchase and triggers the one-in-one-out.

Overall, I feel confident that I have achievable, positive resolutions that I actually want to follow. Hope you do, too.

Life's to short to give up chocolate.

Tuesday, December 22, 2009

Unplayed games

I have too many games.

More accurately, I have too many unplayed games. I know this thanks to either Ian or Dan back in Austin, who convinced me to start logging my game plays on September 20th, 2006. I had scoffed at this notion for a while, thinking it too crazy anal about gaming, or the first step in the long road to obsessive stat-keeping about wins and losses. I don't want to become overly competitive and I don't want to juggle statistics over actual play.

After more than three years of logging plays, I've since changed my mind. I simply play too many games to remember them all, and sometimes I simply blonde out and forget. Most of the statistics stuff I look at has been calculated by someone else, so I don't need to do any heavy lifting. The actual work I do to keep track of this is pretty low- I used to keep a 99-cent notebook in my pocket and jot down the date and game title for later logging on BGG. Now that I have a magic Google phone (Android G1, for the record), I use the BGG App to simply log the play then and there. The time investment is much smaller- a few taps and it's done. I can get back to actual play and not mess with the grisly details.

On the other hand, the simple fact that I'm logging plays at all means that the grisly details exist for when I want to look at them. The incomparable Chris "Friendless" Farrell maintains a site of BGG Extended Stats, where he does all of the statistical heavy lifting. Some of these stats break down when considering game expansions and game books. I'm not log to log a "play" of a book, and I generally don't log plays of expansions.

The one critical stat that I want appears to be broken within BGG's SQL query, unless I just don't know how to do it. They have a search function for played games, and you can specify the maximum and minimum number of plays- but it appears to store zero plays as null instead of zero, so the query doesn't return what I expect.

Easy enough: download my collection data as CSV, sort by number of plays, pop the title column into Google Docs, add a bit of whiz-bang-fu, and lo and behold I have a working poor man's database to help me find what I need to play. (I had to remove expansions and books and the like by hand, but it's not so bad.) I also added columns to track games that I know I've played before the two major events before my logging epoch: Katrina and moving home. I know there are games I've played in the ancient dim misty past (say, high school) just as I know I played games in Austin before I started logging plays in BGG.

When I first started this project at the end of the November (after BGG.Con, I know that my game-buying will be severely curtailed in the next year or so), my collection was almost 45% unplayed, very uncomfortably close to half. Over the last thirty days, I've given away a small handful of games and played a baker's dozen of new-to-me and previously unplayed games. This is awesome and gets me to about 40% unplayed.

I don't have a numerical goal in mind, but if I can get at least one unplayed game to the table, or sold, or traded, or given away every week, I'll be happy.


Also, this is my 700th post. Huzzah!

Wednesday, July 01, 2009

New-to-me games June 2009

Hello, world.

I had a light game month, relatively speaking- I played less than 30 games and less than a dozen titles. I directly attribute these numbers to my playing Fallout 3 on the PS3. But I managed to play five (really four) new games this month, three of which I own.

Alphabetically first and arguably the heaviest is Martin Wallace's new economic game Automobile (BGG, BUY ME!). Research car factories, build cars, sell cars, use different characters for a twist. Most money wins. I am terrible at this game, but I like it. There's a lot of tension in what you ca do versus what you want to do. One must do a bit of number-crunching and some cost-benefit analysis to inform your decisions. A solid design; if this sounds interesting to you, give it a shot, but it's a wee dry and mathy.

Neuroshima Hex! (BGG, BUY ME!) is like a knife fight in a phone booth. This skirmish game is totally up my alley. Each player has a different army "deck" of hex tiles, playing onto a Catan-shaped battlefield. You can force battles (where the whole board resolves and ther is much carnage), and you can generally not move your troops once deployed. The game has at least two expansions and the source RPG is Polish, if you need more. I hope there are army play aids on BGG to help, otherwise players don't know their units strengths and weaknesses. Worth playing.

The cooperative Red November (BGG, BUY ME!) fell a little flat for me. Russian Gnomes on a steampunk sub disaster movie? Bring it! But in play with five, it drug on past when I was ready for it to be over. I am glad I played it before buying it, otherwise I fear I would have traded it away after one play. I might give it one more shot, but you'd need to love it or convince me.

Space Alert (BGG, BUY ME!) is another cooperative game from the same madmen who brought you Galaxy Trucker. The gimmick here uses a CD with audio tracks that govern when and where threats (alien ships, space pirates, meteors, etc.) appear on the ship. Players must quickly negotiate and coordinate their actions, which are programmed similarly to RoboRally. The game is fast fast- ten minutes for the audio track and actual play, maybe another ten or fifteen minutes to resolve. There's definitely the feeling of setting up dominoes to watch them fall down. I can't say that this is for everyone, though. It took me three plays before the game clicked and I liked it; not shocking when you remember that the play is absolutely driven forward by the audio track.

My cheat is Taktika (BGG, BUY ME!), a game I haven't played since leaving Austin (or maybe at last year's BGG Con?) and had a hand in playtesting. The game bills itself as "strategy meets dexterity" and is a two-player wargame of flicking discs about a table, much like Crokinole. I have two sets so we can play partnership battles, which add a lot of set-up-and-protect your partner decisions. A solid game that a bigger publisher needs to pick up. It's been a hit with my group, who have repeatedly asked me why I haven't brought it out sooner.

Friday, May 01, 2009

Lifting the game-buying moratorium

Six months ago, I made a deal with myself to not purchase any board game for a while.

I did this because of space reasons (still living in 340 square feet at the time); time reasons (needed to work on house); and uncluttering reasons (I have a lot of games that I've never played). My first self-made deal was "no new games until we unpack." This didn't last minutes as I realized that we will keep unpacking in the house for months, at least. Next deal included the ability to buy games at BGG.Con last November- I have no realistic way to avoid buying games at a con. I further revised the deal that I could still trade games or go treasure-hunting in thrift stores. Now that I finally unpacked the game room, I let myself buy new things. I've had a gift certificate from my Secret Santa that's been burning a hole in my pocketses for five (!) months.

So what did I buy and why?

My man Judson has sung the praises of a rondel game for some time, advocating that I get one. Antike (BGG, BUY ME!) reminds me a bit of Vinci, rather popular with my game group and personal  favorite. Antike is the same way- it's hit the table twice in a week, with requests for it again tonight. A solid buy.

I had to get El Grande (Decennial edition) (BGG, BUY ME! ) because none of my local friends own it and I haven't played it since Austin. Amun-Re got the table recently, so I've had this classic area control on my next-buy short list. Also, it was on sale.

Hamburgum (BGG, BUY ME! ) is another rondel game. I figured if the theme of Antike failed, this one would fly. Haven't played it yet.

Indonesia (BGG, BUY ME! ) is one of those games I see people pining for in Math Trades. A bit of research shows this one to be a nice meaty economic game which ought to play well with my crew. (Also on sale.)

Kontor (BGG, BUY ME! ) is a two-player tile-laying game that's been in the back of my mind for a while. I liek two-player games, and I'm still seeking a good tile game. Played this twice so far- it is interesting and comes with a ton of variants.

I remember enjoying My Dwarves Fly (BGG, BUY ME! ). Curiously, I last played this with the same guy who taught El Grande back in Austin. It was a silly little backstabby game, and cheap. We shall see if I still like it.

I played one game with Simon Hunt at last year's BGG Con: Owner's Choice (BGG, BUY ME! ), a light, quick, manage-your-luck stock control game. I liked it enough to throw it in to get me free shipping.

I don't own Power Grid. But I continually buy expansions for the guy that does. This time, it's the Power Grid: China/North & South Korea (BGG, BUY ME! ) with the crazy markets. Looking forward to seeing the rules.

I have three separate people tell me that Shadow Hunters (BGG, BUY ME! ) is like Coachride to Devil's Castle only moreso. Three recommendations is enough for me to pick this up.

Here's a no-brainer: Small World (BGG, BUY ME! ). I like Vinci, this is the new hotness.

I saw the designer playtesting Supernova (BGG, BUY ME! ) a few cons ago, but never got a chance to play it. I played Owner's Choice with him (qv) and talked a bit about the game. Also, I'm a sucker for slick scifi design thanks to Mike Doyle.

I've had my eye on Suitors (BGG, BUY ME FROM IPR! ) for a while; it's a trick-taking game with a twist. I've got to pick it up to at least try it out with the crew.

I hear Techno Witches (BGG, BUY ME! ) described as a lighter, faster Robo Rally. I had reservations on buying this without playing it first. I don't want it to be a kid's game, but it was finally on sale enough to overcome doubts.

Other things I bought: Pink Icehouse pieces for my Zendo set when I unpack it, and three different sizes of four-way rubber bands.

That's a baker's dozen of new-ish games. Do I need to implement a one-in-one-out rule? There's a Math Trade going on right now...

Sunday, April 12, 2009

Still kicking

Hello, my hopefully loyal readers. Please bear with me while I get back into the habit of writing.

Let me start this off with some pictures of what's occupied my time. I unpacked all of these boxes (nearly thirty):




Onto these shelves:




This is still a great feeling, to see my entire game collection out and displayed. I have never really seen it spread out before, and I cannot swear that these pictures really do it justice. The number's about 430ish, but some of those are expansions. I did a quick count on actual-never-played games, and that came to a shade over 100. That means that I've played more than three-quarters of my games.

My wife keeps saying, "Oh, right! I forgot about that one" and "I've never even seen that one before!" My friends are a little stunned and partially overwhelmed with choices. I need to start some plan and effort to learn unplayed games before cracking them to the group.

Saturday, January 24, 2009

2008 games in review

Seems like everyone else is doing it, so why can't I?

In 2008, I logged 565 plays of 182 different games.

By keeping track of what games I play when, I can A) remember what I've played and B) let someone else do a ton of number crunching to reveal some interesting trends. I know that it's a dark and slippery path down the road of over analysis and statistics, but it is damn handy to know that I haven't played game X in over a year, or that my plays of game Y indicate that I should check out game Z, and so on and so forth. For me, once I got into the habit of capturing the data I let someone else process it and don't think about to too much, so it's a very lean-back process for me. I got into the habit during the Austin years and have kept with it. Props to Ian of Sky Castle Games for the encouragement.

BGG has a tool that generates your "five and dime list," showing games that you've played at least five or ten times, respectively. Some people have quarters, half-dollars, or even dollars. Let's break down the Mischa Year in Gaming 2008. As always, you can read more about these games at BGG, or buy them at Funagain (use that link and I get a kickback).

Quarters
I only have one for this year: Race for the Galaxy, squeaking in with 26 plays total. What can I say new about Race? It's a fun game with a lot of front-end upload before that first play and no direct player interaction (at least, not until the second expansion). I recently played the first expansion for the first time, which includes a drafting variant that looks beyond my ken right now, but it got me thinking about ways to make Duplicate Race akin to Duplicate Bridge (which may yet be part of the Olympics). The lack of direct interaction turns a lot of people off; but I still dig it. I wouldn't mind playing the two-player advanced version more frequently or giving the solitaire version a whirl to try out the robot player.

Dimes
Quite a few dimes, not too many near misses.

Chase, 20 plays
Still a great abstract, and one of my few tens ("Always want to play and expect this will never change") that I play online at SDG. I don't log online play as a rule, with one or two exceptions, so this is twenty face-to-face games.

Agricola, 17 plays
One of the new hotness games, this is pretty popular with the crew. I suspect I'd play this more if we had the table space more frequently. I do enjoy it, but I feel my interest waning a tad for no particular reason apart from wanting to vary my gaming diet.

Ricochet Robots, 14 plays
This is an old standby that I've played many many times since at least 2001 or so. One day I'll have several old hands at the game at the same time and we can try some of the variants or even the reflecto-walls.

Sheepshead, 14 plays
Strange little midwestern card game; trick-taking, secret and uneven partnerships, plays with five and a regular (albeit abridged) deck of cards. Fun times.

Die Sieben Siegel, 14 plays
Another popular trick-taking game described as Spades plus Evil. I'd like to mix in some new blood with this soon. I know that I will return to this one in the future.

Battle for Hill 218, 13 plays
Even though this made my dime list, I don't play this enough. I also owe the designer a full review, but for now, let's say that this packs a lot of strategy into a little box.

Bridge, 12 plays
Yes, bridge. This is another life game that I don't dedicate time to study. It does scratch an excellent partnership itch that many other games don't touch.

Pandemic, 12 plays
Still losing! I think I generally lose two or three times out of four. I like this game and want to beat it, but I wonder if the decks of cards produce unwinnable states.

Abalone, 11 plays
Abstract strategy that has a few flaws; fixed with varying start positions. This would get played more frequently if I brought it out. I really look forward to having one shelf of two-player abstracts.

No Thanks!, 11 plays
Not much to say here; it's quick and plays five. One of the smallest rule sets I know, with wildly varying behavior based on play style.

Category 5, 10 plays
Another small rule set game. Plays with many, a good filler/intro game. We rarely play more than one round. Maybe I'll suggest we play with the variant to take points.

Jungle Speed, 10 plays
The sport of kings.

Set, 10 plays
I don't play this enough. Again, this is a game with a skill to develop.


Nickels
Dominion, 9 plays
What addictive and popular crack this is. More later.

Blokus, 8 plays
Still a great abstract; one of my go-to games to introduce to new potential gamers. Summed up best as "Attack Tetris."

Kutschfahrt zur Teufelsburg, 8 plays
We've played this wrong a few times wrt declaration, but it's still a good fun game. I would love to playtest the expansion.

Bamboleo, 7 plays
Fun, but a little lacking in replay value somehow.

Word Blur, 7 plays
You need a nice big table for this one. I like that it's a word game about words.

Bohnanza, 6 plays
Absolutely the best game about bean trading that you will ever play.

Carrousel, 6 plays
Visual puzzle, skill-based, I'm good at it, there you go.

Liar's Dice, 6 plays
I think I'm done with this game, but I do know that there are different ways to play- I usually play the Perudo rules (lose one die), but others play the Bluff rules (lose as many dice as you miss by). I'll compare and contrast at some point.

Manhattan, 6 plays
A dozen plays later, and I worry that there's not a good way to catch up if you get stomped in the first round. Still want to play with the monster.

Oh Hell!, 6 plays
This one has fallen by the wayside in lieu of Die Steven Seagal. I'm also not playing a daily lunchtime game in Austin.

Army of Frogs, 5 plays
Fun abstract strategy that I don't yet own.

Briscola, 5 plays
So far, I exclusively play this two-player.

California, 5 plays
A lighter game about home decorating; I'm not sure how frequently I'll choose to play this.

Coloretto, 5 plays
A standard set-collecting type game, good to introduce to new players and a good design for the colorblind.

Colossal Arena, 5 plays
Did I tell you the story about not playing the correctly for a decade?

Felix: The Cat in the Sack, 5 plays
Bluff and mindreading; if that's up your alley, then play this. Gets better once it clicks.

Ingenious, 5 plays
One of the best games I've received as a gift. Lots of depth here.

Vitrail, 5 plays
Visual puzzle, skill-based, I'm good at it, there you go.

Pillars of the Earth, 5 plays
This hits a sweet spot for me: a bit of randomness, a grabby theme, building something together while competing. I recently played the expansion for the first time in 2009; it adds options and choices and players and length. Overall a good thing.

Ta Yu, 5 plays
My interest in this one is dropping, despite its popularity with the group. I think because there's a fair amount of downtime and partners are forbidden to discuss moves.

Time's Up!, 5 plays
I want more people. Need to have a card party to fill up the blanks.

Uptown, 5 plays
Sort of like reverse Acquire, I usually do badly at this but have a good time trying to plan out my disaster!

Wizard, 5 plays
This one has fallen by the wayside in lieu of Oh Hell.

Zertz, 5 plays
I need all of the Gipf games. I like how this one is about giving your opponent moves to force their move. maybe I will revisit checkers.

For kicks, here's the near misses at four plays per.
Arkham Horror
Dragon Delta
Hey! That's My Fish!
R-Eco
Spinball
Things...
Traditional Card Games (This is a placeholder for games not in the BGG DB- I don't think this is actually four plays of the same card game.)
Twixt
Zendo


Moving on: I can dig a little deeper and pull out a list of new-to-me games in 2008 from the BGG extended stats cruncher. Insert the appropriate disclaimers about how I'm not a statistician, please. I played 87 new-to-me games in 2008; I played about a third of those titles more than once. At least six of these titles I actually have played before, but my data epoch starts at September 2006. A fair number of these are titles I do not own or do not wish to own.

Honestly, I think my game-playing slowed down in 2008. I look forward to having the game room in full swing. Also unpacking games I haven't seen in over a year. Also getting rid of games. My collection recently topped 400, and while a fair number of those are expansions or small games, a too large percentage of that number is either crap I thrifted or games that I've since lost interest in.

I promise not to wait months until my next game post.

Sunday, November 30, 2008

A brief history of BoardGameGeek Con

I posted a Geeklist of everything I played and taught at BGG.Con 2008. Feel free to take a gander.

I played 39 times, 17 of which were new-to-me games. I taught games ten times. I bought, traded, or otherwise acquired [REDACTED] new games.

Monday, November 24, 2008

BGG.Con 2008 Library

Several people asked me where I went out of town this last weekend, or why I went to Dallas. When I responded, "To a board game convention," most people express surprise and disbelief. I can't imagine why, honestly.

For posterity, here's a few glimpses at the library.

Party games, not under lock and key:















And now the library! 2000+ games!


Tuesday, November 18, 2008

Caving in to Twitter

Feh.

http://twitter.com/mischakrilov

On the other hand, I'll have a lower barrier to entry than the old way. I never finished expanding this from last year, so here's what I've got.

Games played at BGG.Con 2007:

  • 1001 Karawane
  • Army of Frogs
  • Axiom
  • Ca$h 'n Gun$ : Live
  • Chateau Roquefort
  • Cheeky Monkey
  • Circle, The
  • Crokinole
  • Die Kutschfahrt zur Teufelsburg
  • Fairy Tale
  • Felix: The Cat in the Sack
  • Fire
  • Garden Competition
  • Geistertreppe
  • Gheos
  • Glik
  • Jungle Speed
  • Kakerlakensalat
  • Kapitän Wackelpudding
  • Laborigines
  • Los Mampfos
  • Lumberjack
  • Master Thieves
  • Metromania
  • Passe-trappe
  • Piratenbillard
  • Piratenhändler
  • Quelf
  • RattleSnake
  • Rukshuk
  • Ruse & Bruise
  • Santorini
  • Saturn
  • Säulen von Venedig, Die
  • Shocking Roulette
  • Spinball
  • Time's Up!
  • Tumblin-Dice
  • Uptown
  • Vitrail
  • Viva Pamplona
  • Was Sticht?
  • WeyKick
  • Wicked Witches Way



Games acquired at BGG.Con 2007:

  • Adam & Eva *
  • All-Zeit *
  • Atlas & Zeus *
  • Buy Word *
  • Chains of Fenrir *
  • Conquest *
  • Corsari *
  • Covert Action
  • Employee of the Month *
  • Feurio *
  • Filthy Rich *
  • Flickwerk *
  • Fraud Squad *
  • Halli Galli
  • House of Whack *
  • Konig Laurin *
  • Kreta *
  • La Strada
  • Laboriginies *
  • Martinis & Men
  • Neuroshima Hex
  • Paris Paris *
  • Pick & Pack
  • Santiago
  • Scream Machine *
  • Siena *
  • Taktika

* means unplayed


Done is better than perfect, but it's a royal pain to fix and create links for these.

Wednesday, November 12, 2008

WIZ WAR ETA 2 YEARS!

BEST NEWS EVER:

Tom Jolly posted some great news for the future of Wiz-War, a game I dearly love. Briefly, he's had some sort of contract with Chessex (the dice manufacturer) for them to produce the game. As I understand it, they've held this contract for more than eight years- and still have not produced the eighth edition. He's finally in a position to cancel this contract, so the Wiz-War property is going to be snatched up by a currently-nameless company which is probably Fantasy Flight Games.

This means that the game will be back in print after a decade, the property will be in the hands of a game company that has a long-established relationship with the designer, and that it will be dripping with theme.

Huzzah!

Friday, November 07, 2008

My current promise

I've promised that after my current order comes in from Funagain, and after I go to BGG.Con, I will not buy any more games until I unpack the game room onto the shelves I need to build.

Thrift finds and trades do not count.

Sunday, October 19, 2008

New-to-me games

Admittedly, I play a fair number of new new games; I also enjoy playing new-to-me games. They are both fun for different reasons, much like other forms of art and design- seeing the classics and experiencing the newest results of cutting-edge development.

Here's some mini-reviews of new and new-to-me games that happened across my table in the last month or so.

Breakthu (BGG, OOP PLAY TAFL) is an old 3M (yes, the tape company) bookshelf game in the Tafl family of games. Hneftafl is the classic big daddy of uneven forces and having the king escape. If you've ever played the classic English game Fox & Geese (Tiger and Goats, Fox and Hounds...), you'll recognize the play. Breakthru is lightly themed with a naval battle, and admittedly the pieces are a nice, satisfying metal in gold and silver. The gold fleet wants its commander to escape to any edge of the board; the silver fleet wants to prevent this from happening and capture the commander. Tafl games are always uneven, with a larger force surrounding a smaller force. As much as I love abstract strategy, I nearly always lose tafl games.

Euchre (BGG, WP) is a traditional trick-taking partnership card game usually played in the Midwest. At one recent game night, we had two Midwesterners teach us. I've only played one game, but it seems to be part Spades, part Pitch, part Sheepshead, and part Briscola. Ultimately, I felt it is a bit lacking when compared to Bridge, Sheepshead, and Njet (thinking of a few partnership games). Perhaps one day I will create a family tree of trick-taking games so we have a better grammar to use. I'd play Euchre again, though.

Formula Dé Mini (BGG, BUY ME!) is the little brother of Formula De and the soon-to-be-released in English Formula D. The fundamental schtick of this racing game is the utilization of differently-sized dice for different gears, and therefore the speed of the car- first gear is a d4 with only 1 and 2, second is a d6 with 2 through 4, then d8, d10, and finally a purple d20 with 11 through 20. Yes, they are nonstandard polyhedral dice with weird numbering. The next schtick is that players' cars have life points; more extreme maneuvers (taking corners too fast, bumping other cars, braking too hard) will cost you life and eventually explode your car. This leaves you out of the race. Evidently the bigger games have more details and easily a few tens of different racetracks to use. I liked it, but I didn't love it.

I actually played Glory to Rome (BGG, BUY ME!) in Murfreesboro during Gustav with Paul and two strangers. It's a medium-light and medium-silly building game set in ancient Rome (big shocker, there.) The game warmed on me during play, but it felt similar to Race for the Galaxy, in the sense that cards can represent people or buildings or resources or points. It oddly also felt a little like Texas Hold 'em in the sense that the game makes use of a central pool of cards, but the cards move around and change ownership quite a bit more than in poker. I'm not adverse to playing it again, and Paul really liked it.

Hanging Gardens (BGG, BUY ME!) hits a sweet spot for me with tile games. There's a hint of city-building like Alhambra or Carcassonne, and a fun hidden collection akin Coloretto. It got a nod in this year's Spiel Des Jahres, and I approve.

Kunst Stücke (BGG, OOP) is a game that I just quite don't know how it sits in my liver. It's an odd duck, this one. Players have oddly-shaped colored pentomino tiles (sort of like Blokus, but somehow seemingly more random) that they play onto the grid play area. During the course of the game, you secretly choose tiles that indicate your scoring conditions: getting exactly x number of red tiles touching, or exactly y number of green tiles touching. You can also spend some of your chips to slide pieces around the field, with some thin theme about artists disagreeing about the most artistic choice of art... We've played this twice now, and it's somehow not clicking. Maybe I'll ask someone to teach it to me at BGG.Con so I can see what I'm missing.

Metropolis (BGG, OOP) is a Sid Sackson building negotiation game that I had high hopes for. I think I need another re-read of the rules and a few more plays before I have my final opinion, but as of right now, I think I'm the Boss is the better (and also in print) choice.

Moods (BGG, OOP) is an acting and performance sort of party game. The basic idea is that the board has slots for ten cards of moods: perky, zany, snobbish, threatening, amazed, flirty, etc. You've got a second deck of cards with amusing, brief sentences. You roll a die secretly, then read your sentence in the chosen mood. The other players take one of their voting chips to try and guess what mood you're performing. People get points, amusement and merriment is had by all. The clever thing is that voting chips come in different denominations and therefore points. So you've got a bit of choice in how you vote when compared to your conviction. I suspect this will get more action in the future.

Set Cubed (BGG, BUY ME!) is like Set on a Scrabble board, and that's pretty much all you need to know. I think it fell flat, but Jodi and Jenae found the lack of pressure to be somewhat of a relief when compared with regular Set. There's an article on the 'Geek that has some suggestions for improving play; I want to take a closer look.

Sticheln (BGG, BUY ME!) is a very weird trick-taking game that reminds me of Briscola and somehow Was Stich- I think there's somehow a "German" sense of trick-taking that doesn't translate well into our minds. The trick (ha ha) of this one is that you never need follow suit. Every color besides the led suit is trump. Yes, that's right- you don't need to follow suit and every other color is considered trumps. Finally, you have a public suit (your "pain" suit, or "misery") that you do not want to take. Your pain suit gives you negative face value points; every other card is worth plus one point. Points are good; you want points. I want to like it, but it's not clicking yet.

Solobridge (BGG, OOP) is Bridge for one person. It's fascinating to see how designers attempted to program a Bridge game in the bad old days before personal computers were pervasive, cheap, and powerful. I got it for two bucks, and hopefully some of the lessons are still valuable bridge lessons. Time will tell.

Tannhauser (BGG, BUY ME!) is a fun, tactical skirmish game that's got a lot of pulp atmosphere and a super clever line-of-sight mechanic involving colored circles. There's a lot of downloadable content to expand the game, which I've not really scratched the surface. I'd like to play more- trading spices in the ancient Mediterranean and negotiating the rise of your civilization is all fine and good, but sometimes you just want to kick some alternate-timeline Nazi ass.

Bennett picked up Vikings (BGG, BUY ME!) and we've gotten it to the table a few times- it's a neat little package of a tile-laying game; fun, but not spectacular. I'd call it a good appetizer.

Wednesday, July 09, 2008

Still in Shrink

So to speak.

Even though more than three-fourths of my game shelf is in storage, I've managed to not play some of the ones I have close at hand. A few of the titles on this list are cheats, in the sense that I've played the game but not my copy. Others I haven't played since moving home almost a year ago.

A mostly accurate list, at this point in time, to the best of my imperfect knowledge, while looking about in the dark and pulling from memory.

1960: The Making of the President (BGG, BUY ME!), never played, still in shrink. A well-respected two-player historical strategy game. Got to find a partner and the time to understand it.

Arkadia (BGG, BUY ME!), played before, my copy still in shrink. It's a clever timing and building game. I have an extra copy for trade, and someone else in the gang has a copy already.

Bauwerk (BGG, IMPORT), played before, my copy still in shrink. Super clever little building dexterity game for two. I've got to give props to D-Bomb for introducing this to me.

Conquest (BGG, OOP), unplayed by me, got in trade. I hear it's a good combat game that makes extensive use of action points. I believe I have the four-player version.

Cranium (BGG, BUY ME!), unplayed for quite some time. I think my party game tastes have changed. Got this one at a thrift store, though.

Escape from Colditz (BGG, OOP), unplayed, got in trade. Not sure why. I think as a reverse Scotland Yard, it holds intrigue. A little uncomfortable to have someone play the Nazi.

House of Whack (BGG, BUY DIRECT), played before, my copy unplayed. Also signed by the designer, my buddy Drey.

Khet Mezzanine (BGG, BUY ME!) Strictly speaking, this is the "Tower of Kadesh." I think I technically played once, but I was playing with my laser toy instead of competing.

La Strada (BGG, BUY ME!), unplayed by me. A middle weight euro about roads. I'm pretty sure I traded too aggressively for this, mistakenly appraising it as worth more.

Make 'n Break (BGG, BUY ME!)/Make 'n Break Extreme (BGG, BUY ME!), sort of unplayed. I was seduced by bright colors, wooden blocks, and a steep discount. I read the rules and was instantly let down- I was hoping for more interaction/competition. Honestly not sure if I care, and I love dexterity games.

Money (BGG, BUY ME!), still in shrink, unplayed. A Knizia card game I've heard good things about this little card game and succumbed to a promo for a copy before it came back into print.

More Cosmic Encounter (BGG, OOP NEENER NEENER), played before, my copy unplayed. Not quite sure which box has the base set.

Pandemic (BGG, BUY ME!), played before, my copy unplayed. w00t, played!

Pillars of the Earth expansion (BGG, BUY ME!), another expansion that hasn't made it out.

Ponte de Diavolo (BGG, BUY ME!), still in shrink. I love two-player abstracts, and this one looks like a game of connections.

Poser (BGG, BUY B&N B&M), unplayed, bought on a whim. It appears to be a party game with some promise.

Princes of Florence (BGG, BUY ME!), unplayed. Got in trade. Strong recommendations from a friend. Not to be confused with Traders of Genoa. Pesky Mediterranean peoples.

RoboRally Armed and Dangerous (BGG, OOP NEENER NEENER), unplayed since way before the storm. Got this copy in trade. I've also got an unplayed WotC edition. I do like the production values of the newer Avalon Hill edition, plus the rules cleaning-up. Call me a traitor.

San Marco (BGG, OOP NEENER NEENER), my copy unplayed. Got in trade. A keeper.

Shift (BGG, OOP), unplayed thrift store trade fodder. A simple vintage maze game.

St. Petersburg plus exansion (BGG, BUY ME!), played before, but not mine. w00t, played! Never played the expansion. Rio Grande has an English version due soon.

Stop Thief (BGG, LONG OOP), a vintage 80s electronic crime game. I hear that it's a solid deduction game if you tweak out some of the pure chance.

Ticket to Ride Swizterland (BGG, BUY ME!), an expansion that I don't own the base game for. Bought in California. Support your FLGS!

Torres
(BGG, BUY ME!), a game I need to play again- a solid building Euro with action points and cool plastic towers.

Traders of Genoa (BGG, POSSIBLY OOP), played before, just not my copy. Not to be confused with Princes of Florence. Pesky Mediterranean peoples.

TV Scene It! (BGG, BUY ME!), picked up at a thrift store. I think I've technically played this. I don't watch much broadcast television.

VOC
(BGG, BUY ME!), picked up in trade. I succumbed to the siren call of the mechanics- I want to draw lines around the shipping lanes of Europe while blindfolded!



So what does this say about me? Clearly, that I like to trade and I don't have enough time or participants to play everything I care to.

Saturday, May 24, 2008

This week's played games

No time like the present! Twenty-one plays of ten titles this week.

I've played Khet (BGG, BUY ME!) the most this week, with five total plays. I used to own the green-box Deflexxion edition with the limited gold-and-silver beamsplitter pieces (Eye of Horus; BGG, BUY ME!), but I traded it for a copy of Mayfair Cosmic Encounter. When we moved back, Margaret had her copy of Khet, so I got my hot laser action fix via someone else. But the boys have finally put out the new mezzanine expansion, the Tower of Kadesh (BGG, BUY ME!). This pushed me over the edge and I bought myself a present. Three presents, if you count the expansions. I have a special love in my heart for two-player abstract strategy games, and Khet is definitely in my top ten. Not bad for a game that made the 2006 Mensa list.

Khet ultimately reminds me of a competitive version of the vintage Black Box (BGG, WP, OOP), and is most accurately described as "Laser chess." Half your pieces have mirrors, and you must press a laser button after each move. If your laser strikes any piece where there's no mirror, it's dead. All pieces move like kings in chess, or you can rotate a piece a quarter-turn. Winner is the one who hits the other's pharaoh. The first expansion adds beamsplitters, the second expansion adds a second level, with a periscope-style tower. (CAUTION: Do not point laser into remaining eye.) The game designers, who invented the game while at Tulane University, have plans for more expansion pieces.

It's hard to argue with lasers.

A friend of mine went by a game store on the northshore and reported they had a 50% off table. I got two new games by proxy: Bamboleo (BGG, BUY ME!) and my very own copy of Set (BGG, BUY ME!), hooray! I've never played Bamboleo, but I've seen it and coveted it due to pictures alone. It is another high-quality wooden dexterity/balance game from Zoch, the sort of game that retails for $75 due to wood and weight. One could probably make a copy for oneself with twenty bucks at a hardware store, or cheaper if you have bits lying round the workshop.

Bamboleo looks a bitlike a pizza topped with wooden blocks, balanced precariously on a spire. Take turns removing a block. If it falls, you lose points. The magic comes from balancing a top a sizable cork ball with enough friction to make things interesting. Words don't do enough justice. It's a visceral delight to play this one.

I'm sad that Margaret has moved to Chi-town, but this means that I have less competition in Set.

The next most popular game I've played this week is Race for the Galaxy (BGG, BUY ME!), just like everyone and their step-ex-wife. I like it more than Puerto Rico, but maybe it's just the space theme. It's also getting popular enough in the group that I don't need to reteach it every time we play, and it is an overwhelming game to teach. Simon and I tag-teamed Allison with our explanation, which I normally don't like to do- too often when multiple people teach a game, you'll get conflicting answers or rules or reasons. It worked out this time, though.

Each time I explain this one, I'm reminded of a quotation: "When one teaches, two learn." I first heard it quoted by a character in a novel talking about martial arts and spellcasting, but it definitely applies to crazy European strategy games.

I also cracked the shrink on a game that I've had on the shelf for a while: Nexus Ops (BGG, BUY ME!). A near-stranger and newbie to BGG gave me a copy after last year's Math Trade as a thank you. I brought it along as an emergency "if more than two people show up" game, but my boy Simon expressed an interest and Germaine never showed, so bam, we played a two played game of fighting and killing and throwing dice and mining for Rubium- and who doesn't want more Rubium in their life?

Overall, I wasn't blown away and instantly in love with the game, but I did have a good time. I will admit that the dozens of fun sculpted beasties and my third-party plastic red gemstones helped a lot of the tactile and visual appeal. Mechanically, the dicefest has a few clever angles on initiative, which is worth remembering and stealing. I would definitely like to play it again with three or four, and I can really see the appeal in a light and simple wargame dicefest.

A few more of the usual suspects hit the table in the last week, too:

Bohnanza (BGG, BUY ME!), which I won and taught the lesson that it's vital to not be stingy
Category 5 (BGG, BACK IN PRINT AS SLIDE 5 BUY ME!), which I got to introduce to two new players
Carrousel (BGG, IMPORT FROM FRANCE), which I got to introduce to new players and discovered that a five-second handicap on my part is not enough
Sheepshead (BGG, WP, USE A DECK OF CARDS), which we played twice and only two people needed the cheatsheet
Die Sieben Seagal (BGG, BUY ME!), which is really starting to show its wear in the humidity
Oh Hell (BGG, WP, USE A DECK OF CARDS AND THE RULES WE USE), which will break your brain for a and or two if you play it right after DSS

Game on!

Monday, May 12, 2008

A scary number

According to my extended BGG stats page, I own 176 games I've "never" played.

Well, not exactly never ever, to tell the truth. I only started keeping track of games I played in September 2006, so I have years of data that I'll never get. But I generally know which games I've never played, or haven't played since the storm. But 176? It seems like a lot, certainly by the numbers. It's right around half of my collection.

But let's examine the facts in some more detail: The majority of my collection I haven't had access to since we moved back home. So for nearly a year now, most of my games live in storage boxes.

Some of my games I haven't played since before the storm. Some of them simply aren't a weekly get-to-the-table sort of game. Some I don't know how to play. Some I keep for nostalgic value. Some I keep for show, I'll admit. Could I do a major cull? Definitely. Could I easily pick up dozens more without thinking too hard? Absolutely.

How many games to I own that are still in shrinkwrap? I don't have that information.

I so look forward to having a real game room where I can open and fiddle and display and have room to play. Boy, do I have game room envy.

Friday, March 21, 2008

And speaking of music

First, A great big shout to fellow geek Peggy for pointing at Plopbox, a repository of eight-bit music, covering some 4400 tunes as of this writing. When you hit that site, grab your headphones or crank up the volume and yank off the knob! The in-browser player is very handy.

I also came across C64music, a label devoted to preserving the vintage sound of that era. Buy their stuff, or obtain it illegally. I sure wish they did another live show.



Finally, yay for Firefox extensions.
----------------
Now playing: Martin Galway - Comic Bakery (Danko mix by Tomas Danko)
via FoxyTunes

Saturday, February 09, 2008

Losing and broken, also dry

I lost every game I played tonight and my cell phone fell and broke.

Games played:
Manhattan (Margaret won)
Hey! That's My Fish! (Ben won)
Ricochet Robots (Margaret & Ben tied)
Set (Margaret schooled all of us, twice)
Chase (Simon won)

Cell phone:
Dropped 1.5 meters
Flip detached


Oddly, my cell still works via Bluetooth and USB so I saved all my contacts and pictures. I'm also due to play some games tomorrow night. Looks like I have T-Mobile in my sights tomorrow. I've got to find a phone that plays nice with iSync.


Also some fool with a backhoe has denied the household water. Should be back tomorrow morning.

Could be worse!

Tuesday, February 05, 2008

January Games Recap

What kinds of dickens did I get up to in the first month of this new year?

Ricochet Robots (BGG, BUY ME!) has enjoyed a new resurgence of popularity with my group. Some of the gang have started to request it specifically, or pull it out and play it when I'm not pushing for it. I've taught the game with the actual rule for tiebreakers, which definitely gives an advantage to a weaker player; Now that the collective skill level has gone up, I wonder if we don't want to remove the tiebreaker rule or add in some of the fifty-odd variants with the silver or the black robot. Maybe we need to master the diagonal walls first. I do want to pick up the original edition so we can mix and match the boards, too. Five plays.

I need to find my Zendo (BGG, OOP BUY RULE CARDS!) set. I know that you can play the same game with different bits: Legos, say, or coins. I know that some people have played with physical beer bottles or images online, and others have even rendered the standard Icehouse pyramids. Once again, I've got the interesting position of introducing this game enough so that I can play! Four plays.

Carrousel (BGG, IMPORT FROM FRANCE OR CANADA) remains a quick filler that is often well received. You can stretch it to five in a pinch, but it plays so fast that one person could sit out. I am a little rusty, but that's fine for introducing it. The learning curve generally isn't as steep as that for Ricochet Robots. Three plays.

Hey! That's My Fish! (BUY ME!) has cute wooden penguins, so you know you want to play it. If you're cheap, poor, or unsure, you can make your own set with about fifty or sixty poker chips and a small handful of pawns. I don't know the distribution, though. We play a little more "friendly" than we should; it helps to check the FAQs with respect to some specific situations about isolation. All things considered, HTMF is a deceptively deep abstract strategy game. Three plays.

Someone else owns Rumis (BGG, BUY ME!)! Dylan works as a substitute teacher; one of the math teachers has Rumis as a in-class game. He borrowed it, since I have no idea where my copy hides right now, and the loaner hit the table a few times. I have really decent visualization skills, so this sort of three-dimensional building is right up my alley. It doesn't hurt that the game is visually attractive, brightly colored blocks on a turntable. Maybe I need to play more striking games in the hope of attracting assersby. Three plays.

I still don't own Set (BGG, BUY ME!), but Simon does. The competitive nature of the group tends to comes out with this one, but there are those of us who are colorblind and can't play. It fascinates me that sometimes, my brain is "on" with this game, and the feedback from a success keeps me playing and doing well. If I start off poorly, I tend to stay on the bottom and my brain just doesn't kick start in time to keep up. Simon and I wound up playing a bit of practice Set, made up on the fly: flip over two cards, and name what third card would complete the set. Mix it up by having one person deal two cards, then ask the other person to name the right value for a given quality. Want some solo action? Check out the daily New York Times Set puzzle. Three plays.

Qwitch (BGG, BUY ME!) is another game I don't own. It's sort of like Uno on crack- each card has a number and a letter on it. You've got to play a card on the stack in the center, either one up, one down, or equal, as dictated by another card. So, if it's "down" and the card is a 4 C, then you can play a 3 anything or an anything B. You've got to state what you play, too, which adds an extra gear to engage between brain, eyes, and mouth. Three very fast plays where I got schooled.

Ah, Chase (BGG, OOP TRY EBAY). Simon requested, and I obliged. The punk's starting to learn something. Two face-to-face plays and several more online.

Bennett and Leslie bought me Luck of the Draw (BGG, BUY ME!) as a present. It's a pretty silly party game that doesn't require any particular talent, as the judging factor is unknown until after you finish. Quick, you have forty-five seconds to draw "Inside the Oval Office." Now that you're done, would you say that it wins in the category "Used the most graphite?" Much laughter, here. Two plays.

Bringing Manhattan (BGG, BUY ME!) out usually results in it hitting the table. It only plays four, and sometimes you have five. It still remains one of my top favorite games, with a goodly amount of tension between what you want to do and what you can do. Plus, it's back in print! I need to try one of the monster variants. Two plays.

We still kill Steven Seagal — er, I mean play Sieben Siegel, die (BGG, BUY ME!) fairly regularly, and it's not uncommon for people to request it, snag it when I'm not looking, then play it without me there to teach or push it. Times like that, I know I'm being a good gaming evangelist. Two plays.

Yes, I actually played Zombie Fluxx (BGG, BUY ME!) and didn't stab my eyes out after the fact. It's Fluxx with Zombies, and there's not much else to say about it. The art is better for the zombie theme, there's a card that will definitively end the game, and you get to think about zombie movies. Andy Looney does a good job of pitching it in this video. Two plays.

Gaming-wise, I'm pretty lucky. I don't often play games I don't enjoy on some level. Alhambra: the Dice Game (BGG, BUY ME!), however, does not cut the mustard. The original Alhambra is a fine game, well worth checking out, and rules exist to merge the two, but I only played the standalone version of the dice game. Granted, we played with six players and we cut the game to about half its length, but even so: everyone felt that it went on for far too long. It's fundamentally a cute press-your-luck game with a bit of area control and powers, but there's not enough there to merit the time investment. Zounds, the downtime! One play with six.

Dan introduced me to Barbarossa (BGG, BUY ME!) back in Austin, and I snagged my own six-player version at the BGG.Con marketplace. This one's an interesting little guessing game with clay. You make two little sculptures, gaining points for guessing correctly. But the twist is that you also get points for being guessed at the right time of the game- if yours is too easy or too difficult, you'll lose points. I liked it enough to acquire it, but there's an emphasis on guessing instead of making that might be a turn-off for some. One play.

Blokus (BGG, BUY ME!) is finally turning mainstream. I've seen it at regular shops, not just the crazy out-of-the-way ones. One play.

Good old Bohnanza (BGG, BUY ME!), the best game about trading beans. I know how that sounds, but it's true. I've seen this go down once or twice with people who don't understand the essential coopetition involved, and the session can really crash and burn if you're too selfish. One play.

California (BGG, BUY ME!) is a new acquisition for me. It had shown up on Tanga as one of its deals-of-the-day, and the BGG trade market had a surplus. Yes, people game the trade system, picking up surplus to meet demand. Does it really surprise you that people can play games with real goods? But California is by the same designer as Zooloretto and Coloretto, but this is a game about remodeling houses and getting guests to show up to bring you presents. Like *Retto, you've got limited decisions on your turn, so things move pretty quickly. The house theme definitely appeals to your non-stereotypical gamer person. One play with three, learning as we went.

Carcassonne? Not a fan. Carcassonne: Hunters and Gatherers (BGG, BUY ME!), the not-expansion? It doesn't grab me. The scoring is a bit simpler, the special tiles add some zing in your decision-making, the art is more kid-friendly. I can't see myself ever waking up with a mad desire to play this, or really any of the Carc series, but I know that a lot of people really enjoy it. The downtime and the inherent passive-aggression doesn't really pull my chain. I'll be aggressive in your face, thank you. One play.

Judson came through and returned Die Kutschfahrt zur Teufelsburg (BGG, BUY ME!) to my shelf! There's a few tweaks needed to help out new players, but soon we'll be ready to play with the advanced items. I plan to throw them in the first chance I don't need to teach the game. One play.

Doodle Dice (BGG, BUY ME!) reminds me of an uncomfortable cross between Yahtzee and Squint, rolling dice and trying to match a given pattern on a card. You can steal cards from other players, which is satisfying, but I did feel my decisions lean toward ending the game rather than winning it. My gut tells me that better games to fit this niche exist. One play.

Ingenious (BGG, BUY ME!), another gifted game. So far, there's not much gender bias with this abstract when it comes to ability, which is refreshing. I like this plenty, but need more practice. One play.

I found Jitters (BGG, OOP) at the thrift store. For a buck, it's hard to pass up a word dice game that Cat might really love. Critically, this game is a little lacking and really shows its age down to the eighties spectacular outfits in the photographs. I hate to throw down jargon, but this is really multi-player solitaire, giving you nothing to do when it's not your turn beyond try to affect the evil eye on the timer. It has a few cute rules when it comes down to it, and the noisy timer unquestionably contributes buckets of tension. One play.

Then there's Metro (BGG, BUY ME!), which makes me reevaluate my assumption that I like tile-laying games. Again with the downtime for six players! One play.

No Thanks! (BGG, BUY ME!) is a great little filler with a bit of strategy, which I evidently need to rethink. One play.

I barely can score when playing Pit (BGG, BUY ME!). It is pretty frantic fun, and monochromatic for those who need. One play.

Can you believe I won a game of Power Grid (BGG, BUY ME!)? Like most economic games, it really helps me if someone really knows the game to make quick calculations or assist with doling out the right amount of money so I don't shoot myself in the foot. I don't remember my exact strategy, but I remember someone telling me that you have to make sure you can power at least X number of cities to even have a hope of winning. So I pushed hard to make sure I had the power plants, paying a bit too much perhaps, and my initial placement in the northeast of the USA made sure that I had lots of nearby and cheap connections. I later found out that the X I remembered was the wrong number for the number of players we had. One play.

The game still likes Qwirkle (BGG, BUY ME!), and it's less common now for someone to have a huge lead. I should get a draw bag for the game, since my box has four split corners. We usually play four or occasionally three. One play.

I like Sheepshead (BGG, DECK OF CARDS), but I feel that it's almost outliving its welcome. I plan to pick up a few more new trick-taking games soon, and several play with five. One play.

Struggle of Empires (BGG, BUY ME!) looks like a game I wouldn't like, but instead I was pleasantly surprised. I don't think I've played a Martin Wallace game before, so I didn't know what I was in for. You've got auctions for allies, dice-based combat that's not too random, exploration, special powers, and the imperial conquest theme that goes over so well. It reminded me of Vinci and the Age of Empires board game, but more fiddly in a good way. This is definitely a heavier game for those who want a nice chuck of meat on their game. Arguably, the auction to set allies is the most interesting mechanic, but the sheer quantity of special tiles will keep things fresh. One play.

I did recently acquire Ta Yü (BGG, BUY ME!), a rare partnership abstract that has a grand aesthetic when it comes to the look and feel of the game. Allegedly, a new and cheaper version will come back into print soon, but it's rare that the elegance comes through for a game in the mechanics as well at the production value. One play.

You still want me on your team in Time's Up! (BGG, BUY ME!), even though I have a severe weakness with the sports figures. I'm going to get the expansions (and some blanks) soon. One play.

TransAmerica (BGG, BUY ME!) is barely a "rail game," since it's more of a connection game. I like it, Cat doesn't, and I don't own it. I'll play it when I can, and I think I prefer TransEuropa. One play.

Und Tschüss! (BGG, OOP) is a clever little blind-bluffing card game about collecting points. The German phrase means something like "So long" or "You're outta here," referring to the fact that players are slowly eliminated from the round in their effort to score points. Turns out this is also a Martin Wallace game. Since the deck is just the numbers 1 to 15, -5, and -10, it's pretty easy to make this if you had to. One play.

Another Cheapass game, Unexploded Cow (BGG, BUY ME!) proves that it's important to have someone know the rules before trying to teach it. I have no opinion on this one, since we didn't really finish the game before others showed up. One play.

I really like Vegas Showdown (BGG, BUY ME!), but I like bidding games. This one suffers from really poor marketing, but it's worth checking out. To steal someone else's line: It's refreshing to have a Vegas-themed game that doesn't revolve around gambling, and that may be why it's done so poorly in the market. Regardless, I do need to get some real poker chips instead of the plastic ones. Also, I've just discovered that I missed a rule all this time, but it's only applicable for the three player game. One play.

Vinci (BGG, SADLY OOP) is a grand game, something like the elegance of Diplomacy mixed with the random powers of Cosmic Encounter. I don't want to have to make my own copy, but I might: A map, some chits, a few cheat sheets, and some colored tokens. The flow of the game also reminded me of Gheos, where the trick is knowing when to abandon a civilization and let it decline. I'll talk this one up some more once it hits the table again, or if I ever acquire my own. One play.

Wheedle (BGG, BUY ME!), the old standby. One play only- they're learning.

Wizard (BGG, BUY ME!) is slowly taking over the hearts and minds of the Oh Hell crowd, and since Jodi has the D-Luxe bidding wheels, there is a tactile appeal. I think you need to cut the game in half for three players, though. It's less fun to manage a twenty-card hand. One play so far.


I need to not slack on some of these recaps. I have some drafts that I can rework for your edification.

I'm going to place an order soon, so feel free to buy something through those affiliate links- I could always use the store credit.

Friday, January 25, 2008

Winter-een-mas, Mardi Gras

Hello and happy Winter-een-mas, the best gaming holiday you've never heard of.

W-E-M is the last week of January, the 25th through the 31st. Originally a video-gaming only holiday, it's really more accurate to say that it's a celebration of gaming and people who game.

This WEMas, I want to get in more gaming than usual. I want to play a different kind of game each day. Tonight, I played some board games: Ricochet Robots, Manhattan, and Hey That's My Fish. What about the rest of the week? Video games? Sportings games? Invented games? Imaginary games?

Oh, and don't forget: it's Carnival season! Mardi Gras is super early this year, falling on February 5th. Don't forget: Mardi Gras itself is the last day of the holiday, so don't show up and expect fun things to happen on Wednesday. Show up the week before and leading up to Mardi Gras; come spend your money. "New Orleans: closer than Rio!"

Tuesday, January 08, 2008

Sinus

Pressure. Allergies. Meh.

Games a-plenty: Super Mario Galaxy for the Wii, Master of Magic for a DOS emulator, and a word game old enough to vote from the thrift store for a dollar.

Happy birthday, Elvis.

Mine is Thursday.