Lifting the game-buying moratorium
Six months ago, I made a deal with myself to not purchase any board game for a while.
I did this because of space reasons (still living in 340 square feet at the time); time reasons (needed to work on house); and uncluttering reasons (I have a lot of games that I've never played). My first self-made deal was "no new games until we unpack." This didn't last minutes as I realized that we will keep unpacking in the house for months, at least. Next deal included the ability to buy games at BGG.Con last November- I have no realistic way to avoid buying games at a con. I further revised the deal that I could still trade games or go treasure-hunting in thrift stores. Now that I finally unpacked the game room, I let myself buy new things. I've had a gift certificate from my Secret Santa that's been burning a hole in my pocketses for five (!) months.
So what did I buy and why?
My man Judson has sung the praises of a rondel game for some time, advocating that I get one. Antike (BGG, BUY ME!) reminds me a bit of Vinci, rather popular with my game group and personal favorite. Antike is the same way- it's hit the table twice in a week, with requests for it again tonight. A solid buy.
I had to get El Grande (Decennial edition) (BGG, BUY ME! ) because none of my local friends own it and I haven't played it since Austin. Amun-Re got the table recently, so I've had this classic area control on my next-buy short list. Also, it was on sale.
Hamburgum (BGG, BUY ME! ) is another rondel game. I figured if the theme of Antike failed, this one would fly. Haven't played it yet.
Indonesia (BGG, BUY ME! ) is one of those games I see people pining for in Math Trades. A bit of research shows this one to be a nice meaty economic game which ought to play well with my crew. (Also on sale.)
Kontor (BGG, BUY ME! ) is a two-player tile-laying game that's been in the back of my mind for a while. I liek two-player games, and I'm still seeking a good tile game. Played this twice so far- it is interesting and comes with a ton of variants.
I remember enjoying My Dwarves Fly (BGG, BUY ME! ). Curiously, I last played this with the same guy who taught El Grande back in Austin. It was a silly little backstabby game, and cheap. We shall see if I still like it.
I played one game with Simon Hunt at last year's BGG Con: Owner's Choice (BGG, BUY ME! ), a light, quick, manage-your-luck stock control game. I liked it enough to throw it in to get me free shipping.
I don't own Power Grid. But I continually buy expansions for the guy that does. This time, it's the Power Grid: China/North & South Korea (BGG, BUY ME! ) with the crazy markets. Looking forward to seeing the rules.
I have three separate people tell me that Shadow Hunters (BGG, BUY ME! ) is like Coachride to Devil's Castle only moreso. Three recommendations is enough for me to pick this up.
Here's a no-brainer: Small World (BGG, BUY ME! ). I like Vinci, this is the new hotness.
I saw the designer playtesting Supernova (BGG, BUY ME! ) a few cons ago, but never got a chance to play it. I played Owner's Choice with him (qv) and talked a bit about the game. Also, I'm a sucker for slick scifi design thanks to Mike Doyle.
I've had my eye on Suitors (BGG, BUY ME FROM IPR! ) for a while; it's a trick-taking game with a twist. I've got to pick it up to at least try it out with the crew.
I hear Techno Witches (BGG, BUY ME! ) described as a lighter, faster Robo Rally. I had reservations on buying this without playing it first. I don't want it to be a kid's game, but it was finally on sale enough to overcome doubts.
Other things I bought: Pink Icehouse pieces for my Zendo set when I unpack it, and three different sizes of four-way rubber bands.
That's a baker's dozen of new-ish games. Do I need to implement a one-in-one-out rule? There's a Math Trade going on right now...
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