Showing posts with label con. Show all posts
Showing posts with label con. Show all posts

Sunday, November 30, 2008

A brief history of BoardGameGeek Con

I posted a Geeklist of everything I played and taught at BGG.Con 2008. Feel free to take a gander.

I played 39 times, 17 of which were new-to-me games. I taught games ten times. I bought, traded, or otherwise acquired [REDACTED] new games.

Wednesday, November 26, 2008

Famous on the airwaves

Oh, by the way, I was interviewed by the local fox affiliate while at BGG.Con. You can see the segment online. Does anyone know a good way to rip the video from the flash stream?

I only have a few lines, but they interviewed me for at least five or ten minutes. Remember, the secret to TV interviews is short sound bites and to ruin the shot if you flub a line.

Monday, November 24, 2008

BGG.Con 2008 Library

Several people asked me where I went out of town this last weekend, or why I went to Dallas. When I responded, "To a board game convention," most people express surprise and disbelief. I can't imagine why, honestly.

For posterity, here's a few glimpses at the library.

Party games, not under lock and key:















And now the library! 2000+ games!


Tuesday, November 18, 2008

Caving in to Twitter

Feh.

http://twitter.com/mischakrilov

On the other hand, I'll have a lower barrier to entry than the old way. I never finished expanding this from last year, so here's what I've got.

Games played at BGG.Con 2007:

  • 1001 Karawane
  • Army of Frogs
  • Axiom
  • Ca$h 'n Gun$ : Live
  • Chateau Roquefort
  • Cheeky Monkey
  • Circle, The
  • Crokinole
  • Die Kutschfahrt zur Teufelsburg
  • Fairy Tale
  • Felix: The Cat in the Sack
  • Fire
  • Garden Competition
  • Geistertreppe
  • Gheos
  • Glik
  • Jungle Speed
  • Kakerlakensalat
  • Kapitän Wackelpudding
  • Laborigines
  • Los Mampfos
  • Lumberjack
  • Master Thieves
  • Metromania
  • Passe-trappe
  • Piratenbillard
  • Piratenhändler
  • Quelf
  • RattleSnake
  • Rukshuk
  • Ruse & Bruise
  • Santorini
  • Saturn
  • Säulen von Venedig, Die
  • Shocking Roulette
  • Spinball
  • Time's Up!
  • Tumblin-Dice
  • Uptown
  • Vitrail
  • Viva Pamplona
  • Was Sticht?
  • WeyKick
  • Wicked Witches Way



Games acquired at BGG.Con 2007:

  • Adam & Eva *
  • All-Zeit *
  • Atlas & Zeus *
  • Buy Word *
  • Chains of Fenrir *
  • Conquest *
  • Corsari *
  • Covert Action
  • Employee of the Month *
  • Feurio *
  • Filthy Rich *
  • Flickwerk *
  • Fraud Squad *
  • Halli Galli
  • House of Whack *
  • Konig Laurin *
  • Kreta *
  • La Strada
  • Laboriginies *
  • Martinis & Men
  • Neuroshima Hex
  • Paris Paris *
  • Pick & Pack
  • Santiago
  • Scream Machine *
  • Siena *
  • Taktika

* means unplayed


Done is better than perfect, but it's a royal pain to fix and create links for these.

Monday, November 19, 2007

Sleep is for the weak and sickly

I have returned from con.

Friday, November 09, 2007

Race and demographics, conventional conventions

I found this post in my drafts, dated 9/7/06, a year after Katrina and once again at Dragon*Con in Atlanta. I didn't publish it originally because of its brevity and incompleteness. I didn't change much.

Race and demographics. The hotel we stayed in had two large weddings and one even larger family reunion, each of different demographics. One wedding was generic middle-class white and the other was upper-class traditional Indian. The family reunion was black. The moment I walked into our hotel, I felt out of place and disconnected. I know that a person of Race X will feel out-of-place when then see only Race Y faces. Our brains work that way, and our society continues to encourage racial insularity.

Going to a con really wraps the members (always "membership"; rarely "attendee") together with a sense of community that cuts across traditional boundaries. But yet, looking at a random sampling of several hundred congoers yields a demographic nonetheless. Cat and I always succumb to "That Guy Syndrome," which sometimes also happens with B-list actors, but it comes down to saying to yourself, "Oh, look, it's that guy with the long dark hair and scraggly goatee with a bit of a paunch and wearing a black T-shirt with a witty in-joke. No, wait, I just described at least two dozen people I can see right now without turning my head."
But a new con is just around the corner. With 500 or so folks versus 40,000 or so, there's a much more intimate vibe. I missed this year's Dragon*Con; I'm not missing this year's BGG.Con.

Tuesday, November 06, 2007

Math Trade, begone

Whew! I've moderated a giant trade for BGG.Con again this year, and it has finally closed. What's a Math Trade? I'm going to steal the words of Yehuda and call it a "massively multiplayer online trading experience."

The con's in just over a week!

NaNoWriMo total: 2877

Tuesday, August 21, 2007

One Cool Thing at Gen Con

Better late than never, right?



(Direct link to video)

There's always next year.

Wednesday, August 08, 2007

Faint glimmer of hope

Gen Con is next weekend, in Indianapolis. It's a twelve hour drive or a $350 plane ticket. I can probably scare up crash space from people I know who are going, so lodging isn't really a factor. Registration at the door is $80. I could spend X-hundred-dollars plus on games and food and the like.

Sadly, without a job or cash flow, I need to plan for next year. Maybe I'll buy a lottery ticket.

Dragon Con and BGG.Con are in September and November, respectively. At least I'm pre-regged for both.

Monday, March 19, 2007

BGG.Con 2007!

Hooray! Registration for BoardGameGeek.Con 2007 is now open! Last year was a great convention for boardgaming, and definitely one worth attending in the years to come. Space is pretty limited, maxing out at 500 or so. Get in while the getting's good!

Monday, November 13, 2006

Optics mishap

I had an awesome weekend. To balance that out, I had a bad thing happen to me. While demoing Zendo to some folks at BGGcon, I took my glasses off to clean them and the frame snapped under my hamlike fists, popping the left lens out onto the floor. Panic.

As luck would have it, the lens was undamaged by its traumatic journey and easily recovered by one of the company. Cat (via the hotel gift shop) also came to my rescue with superglue.

Now I can see again, but my prescription is so damn bad that the optometrist needs to order the lenses. I hope they come in before we go home for Turkey Day.

Sunday, November 12, 2006

Back to Austin

Back in Austin after four days of nearly twenty-four hour gaming. I got 3-4 hours sleep most every night.

Just finished unpacking the suitcases. I'm about to put food in my mouth and fall asleep, hopefully in that order. One of these days I'll learn to take an extra day off after con for recovery.