Complex Sweet Complex
Sometimes, home is just where your stuff is.
Mischa Krilov, back in New Orleans. Read about life post-Katrina and post-Austin. I also occasionally talk about games, movies, books, the didgeridoo, food, technology, and my son.
Sometimes, home is just where your stuff is.
Posted by
Mischa
at
1/30/2006 06:56:00 PM
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It rained while we were here. Real rain, too- heavy and lasting most of the evening into the night. It's so good to be back home.
Bennett and Leslie got married. In a church on St. Charles Avenue and everything. Most of this weekend we spent in the company of friends, at various wedding-related functions- Sadly, we had no strippers playing Halo at the bachelor party. Almost, though. Cat and I loved seeing everyone: giving hugs, swapping stories, and getting emotional. I have many pictures, some of which even came out decently. I'm a shutterbug, but not yet the best photographer I could be.
Over the course of the weekend, I got in touch with my old Tulane co-workers and the amazing Steve-o dropped off a Linux machine ("toonz") I had with a lot of music on it. It survived its several-week stay downtown. This is a five-year-old MP3 and Ogg collection that tops 100 gigs. I missed the jukebox. Soon I'll want to redeploy its services.
I now have two king cakes to bring back to Austin: one cinnamon filled from Randazzo's, and one cream cheese filled from Dorignac's. I plan to share at least one with those who want. Maybe as a bribe to finish playing 1984 Prime; I need to consolidate my notes and write some mechanics.
Central Grocery was closed on Sunday, so no muffeletta for me. At Fiorello's on Decatur, we had lunch, with fried pickles for an appetizer. Cat and I went halvsies on a roast beef poboy and a french fry poboy. So so good. If you haven't had, you just won't understand.
Also had Indian food one evening while Cat was visiting friends. I love the cuisine, but I never can remember what I'm eating by name, just by sight. I do better at a buffet than with a menu.
We walked the Quarter a bit today. Many places sell amusing Post-Katrina tshirts, many based off Nagin's "chocolate city" comments. Some are quietly inspiring, such as a gold fleur de lis with the word "rebuild," whereas some are over-the-top: a "Girls Gone Wild" gag featuring Rita, Katrina, and Wilma. I picked up a purple shirt today with gold and green writing: "I [Fleur de Lis] NOLA" Things are picking back up again- we saw many tourists.
I have to cut this a little short. We all must get on the road for eight tomorrow morning in order to drop the rental car off on time. Once we get home, I must study the material I missed during work training, as normal Austin life resumes Tuesday.
Cat and I are starting to think about buying property in the city for our return.
Posted by
Mischa
at
1/29/2006 11:23:00 PM
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In NOLA. About to eat @ Venezia 2 in Jeff parish. Good Family Italian. I miss the original restaurant. Katrina took care of that, though. The smells take me back years. Homesick and hungry. More later.
Posted by
Mischa
at
1/27/2006 07:36:00 PM
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I'm back in New Orleans.
Metairie, really- but it's the Greater New Orleans area, so it still counts in my book.
We got on the road about 9:30 this morning. It seems that I can no longer make a road trip without drama, so I have an amusing anecdote.
Rumor control has it that traffic in Baton Rouge is awful horrible and very bad. As such, we veered around BR and took a side highway to the city via some smaller cities, notably Morgan City. We stop there for a drink-snack-gas-and-pee break, and I manage to lock the rental car keys in the car. Of course, they fell out of my pocket onto the driver's seat in plain view, and of course I'm locking the back door and only notice them as I'm slamming the last open portal into the chassis.
Before you ask, yes, Cat did have her locksmithery tools with her. And yes, they were now locked in the trunk.
First we called Pop-A-Lock. The less-than-sympathetic phone lady told me that their last guy in the area was gone for the night. She suggested I call another local company, Quality Glass and Lock. I did so- they were closed and the answering machine gave a slightly garbled six-digit phone number to call. I tried the other five listings in the phone book, but all were closed with answering machines. I paged on company, but still haven't heard back from them. (A single pager number as one's only listing in the yellow pages is a bad idea, I think.) Josh had the idea to call AAA, and they told us they would have someone there within an hour. Twenty minutes later, we got a call back from AAA saying they couldn't dispatch anyone. My mom suggested we call the cops to open the car- later we find out that Morgan City police no longer provide that service as people sued the city for damages to vehicles.
Eventually, Cat was able to decipher the after hours number with Quality, and the guy came by in less than fifteen minutes. He got us on the road about as fast as it takes to say it. All told, perhaps an hour's delay.
Coming home this time is so familiar it almost hurts. My driving human skills put me exactly where I need to go with none of the usual mucking about and map-consulting.
After a dinner of pot roast, mashed potatoes, and peas, Cat adn Josh wanted some drive-through daiquiri. Yes, we have drive-through daiquiri joints in New Orleans. We even got a sample handed to us. I'm given to understand that this sort of thing doesn't happen in other places. Cat got strawberry margarita and Josh got Jungle Juice. Later, Cat and I went to visit with Bennett and Leslie. We found them playing Bang! (A cool western-themed card game) with Mike, Daniel, and Kat. We visited and I got to play some Halo 2 and practice my cursing. This is why my thumbs are sore- a few hours of semi-intense console gaming after not playing for some five months.
And now to catch up on my sleep- we are safe and sound and back in the swamp. (Well, a suburb of the swamp, but it's still home.)
Posted by
Mischa
at
1/27/2006 12:28:00 AM
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Yesterday marked the start of Winter-een-mas, a gamer holiday with growing support. Celebrate the seven-day holiday by playing something!
Today is my and Cat's six year anniversiary! :)
I'm about to be picked up by an Enterprise rep to road trip to New Orleans for Bennett and Leslie's wedding. Soon I'll pick up Josh and the three of us will be on the road!
I need some Dr Pepper, aka magic morning go-go juice.
Posted by
Mischa
at
1/26/2006 08:06:00 AM
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My rave-tastic phone rang today, and I didn't recognize the number. Since I still have my resume floating out and about, I answered it. On the other end, a not-a-telemarketer-but-rather-a-survey-monkey informed me that they were conducting a survey on phone use amongst 12-14-year-old males and if I wanted to participate would there happen to be any 12-14-year-old males in my household?
I told him no and to put my number on their do-not-call list. (Want to learn about stopping junk communiqués? Check out Junkbusters. )
Posted by
Mischa
at
1/25/2006 08:27:00 PM
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The Mountain Witch rocks. Much fun. Played with newbies. More later. Must commute and train.
Posted by
Mischa
at
1/25/2006 07:06:00 AM
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Training broke a few minutes early today, so I had the opportunity to get on the road a little earlier this evening. As such, I saw a slightly different traffic pattern than I usually do. Many of us know how much travel time changes with respect to departure times, particularly during peak commute times. Leaving ten minutes late might put you smack in the middle of a large pack of traffic, putting you more than twenty minutes behind on arrival. Like the air traffic system, small changes propagate throughout the system- a brief delay early can have massive repercussions at the end of shift across the country.
Some places offer Flextime to their employees' schedules, others offer the famous 10-4 shifts of four ten-hour days and a three day weekend. Back when I worked retail at Barnes & Noble, I always preferred the Mid 1 swing shift- 10 to 7. No need to wake up so early that your previous evening is ruined, and not too late to prevent fun and excitement after work.
As you may suspect, my current employer offers no such wiggle room, but that's not why I brought you here.
I'm luckily traveling against the trends of Austin/contemporary traffic- driving from the city to work in the suburbs. While observing the congestion on one side of the highway and my relatively free-moving side, I started thinking about the importance of shifting work shifts, and the resulting impact of lessened traffic, extended work hours (from the organization's position more so than the individual's), improved morale, the ability to actually run errands around the work day, and the overall just damn convenience of it all.
I started thinking about working fewer hours per week, and what that would mean to a person. Since I've come from the perspective of possessing a great deal of free time, it's still a fresh memory. If you only worked thirty hours a week, what would you do with the extra ten hours? I suspect that a lot of folks would spend it selfishly one way or another- either on entertainment, or on taking care of personal business, or finally just getting your very own round tuit. (Get it?) I also figure that a lot of people would press on with their hobbies, probably turning them into a revenue stream when possible. It's like the kind of self-improvement book where you don't need to read, just the title- "Do what you love and the money will follow." Yes, that's a real book.
So with the masses of working America now working less for the man and more for themselves, I would have a veritable army of professional amateurs. My ProAms would then prosper based on their mining the Long Tail as appropriate to their idiom, and we would see the Great American Dream of individualism, entrepreneurism and egalitarianism actualized on an unprecedented scale.
I just want to change the world.
Posted by
Mischa
at
1/23/2006 07:54:00 PM
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Semi-flat aged Dr Pepper from a two liter, albeit cold, does not make the best wake up go-go juice. I drank my last can with dinner last night and did not realize I had none for this morning. I do wanna make groceries.
Regardless, I need to catch up on my blogging and reveal all the significant things that have happened this week.
Most significantly, I had a chance to playtest my award-winning roleplaying game, 1984 Prime. I need to write up my notes and my playtesters' notes into an Actual Play post over on The Forge, but it went over very well. The players really enjoyed the world and took to it very easily, I got some very good suggestions for the next release, and the mechanics worked, though we all saw some shortcomings almost immediately. I'd like to go on record and thank S. John Ross for reminding me of the importance of playtest. Once I collect my thoughts and notes (likely later today), I'll link to the Forge post and bring up more discussion here.
I AM A DELL AUTHORIZED SPOKESPERSON. THESE OPINIONS AND WORDS ARE MINE AND MINE ALONE. THIS IS YET ANOTHER APPROPRIATE LEGAL STATEMENT INCLUDED TO UNAMBIGUOUSLY DISTANCE MYSELF AND THE NON-WATERLOGGED BLOG FROM OFFICIAL DELL POSITIONS AND TO LEGALLY PROTECT BOTH MY ASS AND MY INTELLECTUAL PROPERTY.
Furthermore, as most of you know, I have taken on a contract gig doing call center work for Dell. Yesterday concludes my first week of training. The group of new hires and I got to tour the floor where we will work. I'd never seen an aggressive division of real estate into cubicles before- I suppose this happens all the time in the corporate world, but it remains alien to my work experience. I'll have to update my ThinkGeek wishlist to include cube toys in order to protect my sanity and my individuality.
Two more books on my RPG to-read list include Jonathan Tweet's Everway and Mike Pondsmith's long-awaited Cyberpunk v3.
I've often wanted to post both a Board Game Geek (BGG) link and a Funagain Games "Buy Me" link in my board and card game news. I'm still working on the format, so please have patience. Last night at Great Hall Games, we played the following:
Ricochet Robots: I've talked about this before. No one had specifically requested it, though I discovered that many had hoped I brought it. (Hello, Yari!) I can encapsulate this game now to "It's a competitive maze game where players bid on the fewest possible moves to get a given robot to a randomly selected location- oh, and by the way, all robots move like rooks without brakes." One player, Sean, commented that the name of the game implied something totally different than the actual "cog game" you wind up playing. I still really enjoy observing players of RR and seeing learning curves across age, gender, and occupation. If I had a degree in cognitive science or worked in some neurological field, I'd really want to use this game as a tool, perhaps even as therapy. I've also discovered that "Ricochet Robot" (sic) is the first edition. [BUY ME!]
Squint: New in the mail for me (hooray for gift cards!) and discovered by Judson back home. Cat had really enjoyed it, so I'm glad that I now own it. This game plays like timed Pictionary using squiggles and images already drawn on tiles. Here's another game that works like a spotlight into neural processes. How visual are you? How abstractly can you represent a noun or concept in order to have others guess it? I'd say it makes for a good light, filler/starter, non-gamer sort-of-party game. [BUY ME!]
Citadels: Not a game owned by the regular group but by a new fellow named Daniel. I'd only ever played the German version, "Ohne Furcht und Adel," (the fish tells me this means "Without fear and aristocracy") so I had a little bit of a speedbump in referring to certain characters by their German names, namely the Koenig (King) and the Baumeister (Architect). This is a competitive building card game where the player roles switch each round. It feels a little like Meuterer or Draco & Co (I think), with a healthy portion of San Juan. Observationally, I think that the art of teaching a game's rules is a (learnable) skill. I enjoyed playing it, but we had three people show up at the first round, so I felt like they had to sit around and watch us play. I also don't know if it was the best choice, mood-wise; it's about medium-heavy. There's also the Dark City expansion with new characters and buildings, but the current version includes it already. [BUY ME!]
HEX HEX: This is a delightful little game of back-stabbing. Really, it's front-stabbing- there's a Hex in play and you don't want it. Much like Hot Potato, you're going to do whatever you can to give it to someone else. The winner of each game (you play n + 1 rounds, where n is the number of players) gets to make up a new game rule that stays with that deck of cards. Fun times. [YOU CAN'T BUY ME YET BECAUSE THE REPRINT/REVISION DOESN'T COME OUT UNTIL MARCH!]
Modern Art: Blah blah bidding blah math blah blah derogatory art criticism blah blah great game blah Knizia blah. Regular readers should know about this by now. Also, I didn't play it this time, so I can't directly comment on how the new guy reacted to it. I know that I helped influence play, though. Greg: "Mischa, tell her to bid $60,000!" Mischa, looking up from Greylight: "Bid 60!" Kelly: "60!" I'm pretty sure the bidding went up past that figure, though. I heard a lot of table talk, which makes me happy. [BUY ME!]
Guillotine: I can't do any better than this game's tagline: It's the revolutionary card game where you win by getting a head. *rimshot* Yep, it's French Revolution-themed. Yep, it's silly. Yep, you're killing off nobles and keeping their heads. Yep, there's a character called the Piss Boy- he's only worth one point whereas Marie Antoinette's worth five. The whole meat of the game revolves around players rearranging the line in front of Madame Guillotine before taking the card for points. Overall, this is a good light filler game where five players can get in a game in a half hour. There's nothing really revolutionary going on here, but the theme carries it a long way. And it's cheap. [BUY ME!]
Odin's Ravens: I didn't play this, but I saw Dan and Kelly playing it. It's another one of Rio Grande's Kosmos line of two-player game that looks like it ultimately is more strategic than it looks like at first glance. (Yes, this does make sense.) [BUY ME!]
Naturally, many other folks at the shop had games going; these six only include those I participated in directly or knew the players personally.
I have a backlog of about a dozen movies I haven't Nickel Toured since the holidays. Please accept my apologies in this. The diligent movie-watching staff of the Non-Waterlogged Blog thank you for your continued patience.
In two weeks, on the first Saturday in February, I should be getting together with other Austin didj players for a jam session. I'm really looking forward to it! If anyone wants to tag along, you're more than welcome. Comment, email, or otherwise prompt me for details.
That's about it for this post- Cat and I need to go car-hunting. Wish us luck!
Posted by
Mischa
at
1/21/2006 12:32:00 PM
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Truthfully, I should have posted this Tuesday, while I still had fresh feelings of rage and anger. Luckily, I had my handy-dandy small yellow pad and took notes.
I hate IE because:
It doesn't have tabbed browsing. I have loved tabbed browsing since I started using it. According to the Wikipedia, the first browser with tabs came out way back in 1994, with a browser called "InternetWorks." (Never heard of it.) I first heard about and started using tabbed browsing with an early version of the Mozilla suite (the Wikipedia puts me using version 0.9.5 circa October 2001). I also used this delightful technology in Konqueror (KDE on Linux), Firefox (Most modern platforms), and Safari (Mac OS X). This means that I have used tabs in my browsing habits for nearly five years now. Since IE currently does not support tabs (allegedly in IE 7 for Windows Vista, Real Soon Now), I can't use many of my work habits. This leads to stress and inefficiency. Also insert rant about screen real estate.
IE is ugly. No getting around this. IE in XP looks like Playskool. You can't change it, since:
IE doesn't really support Extensions. I know this is not wholly true. You can get all sorts of nifty toolbars for IE from Adobe, Google, Yahoo! and so forth- these don't change the functionality or UI of IE as understood with Firefox extensions. And no, spyware doesn't count.
IE doesn't have Find As You Type. Yet another Firefox feature that you'll wonder how you lived without. Basically, if you type in a window, the app assumes that you want to search within the page you're viewing. This saves keystrokes. For me, this just runs in my brain as the way I think. There's no second of hesitation to hit whatever keystroke starts a Find dialog (how passe). From brain to fingers to results. (Note that Safari doesn't have this either. Opera does.)
It's old, it's insecure, it's proprietary, it doesn't follow standards. I feel like I've sufficiently beaten this dead horse.
I haven't regularly used IE since winter of the year 2000- maybe earlier. I feel like I'm taking a huge step backwards- sort of like going to an automatic transmission after using a stick shift.
Posted by
Mischa
at
1/20/2006 07:35:00 PM
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Support the Non-Waterlogged Blog. Buy stuff from Amazon.
Are you still using Microsoft's Internet Explorer? Why, for all that's good in the world, why? Get with the program and get Firefox.
DriveSavers have saved my bacon (and data) at least twice. If you need data recovery, I highly recommend them.
You can always buy me stuff from my ThinkGeek wishlist or my Funagain wishlist.
Like games? Shop at Funagain. I get a kickback in store credit, you get a deal.