1984 Prime Update
Jackie is running a playtest session of 1984 Prime tonight. The printed version, not the new fiddly mechanics that I'm liking the direction.
Taking a cue from S. John, here's the current incarnation of my playtest feedback form.
- Setting:
- What worked?
- What didn't?
- What three things stand out as cool?
- System:
- What worked?
- What's missing?
- What sort of feel did the mechanics evoke? (Respond as theory-laden as needed.)
- Physical book:
- What's unclear?
- What do you think of the cover and the back flavor text?
- What do you think of the layout, fonts, images, etc inside?
- Session/overall:
- What stands out in your mind as part of the in-game world?
- What stands out in an out-of-game context?
- What sucked the most?
- What was the best?
- The missing question:
- Would you play it again if you didn't know the author?
Also in Prime-related news, I've got the opportunity to run an ad in the program booklet for Nuke-Con in Kansas.
Thanks, Hieronymous!
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