A few days of RPGs
Martin Ralya's Treasure Tables sent me a link to this great thread over on RPG.net about collaborative settings creation by asking semi-leading questions of players.
Earlier this week, I ran the second session of Cyberpunk for the Renegades. I had actively propositioned my players in order to get solid feedback and it paid off in spades- well, maybe hearts. I got three out of five responses to my mini-survey and had enough to run for a five-hour session. For the record, I asked the following questions:
- NPC list
Give me a short list of three to five NPCs you want to see. This can
consist of NPCs already introduced that you want to see more of, or a
request to have one step in to fill a role. Please also add a sentence
or two's worth of commentary about each one. - Sub-plots
I want to see a short list of three to five (one- or two-session)
sub-plots for your character, and one or two sub-plots for someone
else's character (PC or NPC). - Plot Arcs
Next, I want to hear one or two long-term story arcs showing where you
want the story to go for the whole play group. - Boundaries
Finally, give me one or two things you don't want to see happen, and I
don't mean anything obvious like "I don't want to die."
Right before the session, I gave out bonus XP to those who responded. Well worth it to have creative fodder. I do enjoy collaborative and group story creation, I don't much like it in the middle of a Cyberpunk game. I think it plays against theme to have a warm-and-fuzzy shared story in a gritty and dark urban dystopia.
Sunday night was supposed to be second session of locally grown Seven Leagues (review), but we wound up playing Primetime Adventures instead. I really enjoyed PTA, but I felt that we were missing something. The collaborative series-building was great fun and a large part of the appeal. Our series is Cold Watch, the television drama of a group of troubleshooters in cryogenic suspension on a generational starship. Each episode we unthaw to solve troubles. Best of all, I didn't have to run.
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